

If you place your new file in the data-folder using the same structure as it is in the bsa, it should work. Try looking into the Voices.bsa for the file you want to replace (bit of guessing needed). In any case, is there any chance of the Creation Kit including a lip syncing utility for modifying/creating these?I'd guess so. At least a fuze created from oblivion sound and lip worked lip format in Oblivion or different?Yep the format seems to be the same as in oblivion. lip format in Oblivion or different? In any case, is there any chance of the Creation Kit including a lip syncing utility for modifying/creating these?Įdited by liag247, 21 November 2011 - 10:45 AM.Īlso, regarding the lip-syncing format in FUZE files, does anyone know yet how this works? Is it the same as the. xwm and they work just fine, so they seem to be correct.Īlso, regarding the lip-syncing format in FUZE files, does anyone know yet how this works? Is it the same as the.


Is there's something I've missed or could this just be due to the files I made not being correct? If so, is there some way to check? I can convert my. I have some texture mods installed that just consist of texture files that replace the default ones just fine, so it's pretty weird that this doesn't work. I check "load loose files" every time I start the game (although as this thread indicates, this doesn't seem to work for a lot of people), but nothing happens. However, when I put these files in the corresponding audio directory skyrim\Data\sound\voice\skyrim.esm\malesoldier, Skyrim doesn't want to load them, and insists on using the original dialogue from the. lip files from Oblivion, converted the MP3s to xWMA and embedded them in the default voice files in place of the original audio. fuz files consist of lip syncing data and xWMA audio. Hi, I'm trying to replace a few voice files in Skyrim (namely, changing the guard arrest dialogue lines to the loveable ones from Oblivion) for fun and to understand how they work.
